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---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (grimlock)
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Size: Medium
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Alignment: neutral evil
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ArmorClass: 11
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HitPoints: 11 (2d8 + 2)
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Speed: 30 ft.
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Strength: 16 (+3)
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Dexterity: 12 (+1)
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Constitution: 12 (+1)
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Intelligence: ' 9 (-1)'
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Wisdom: ' 8 (-1)'
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Charisma: ' 6 (-2)'
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Skills: Athletics +5, Perception +3, Stealth +3
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ConditionImmunities: blinded
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Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
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Languages: Undercommon
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Challenge: 1/4 (50 XP)
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Id: monsters_vo.md#grimlock
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Grimlock
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Torve](hd_monsters_torve.md)'
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Attributes:
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Name: Grimlock
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Markdown: >+
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# <!--Name-->Grimlock<!--/Name-->
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- CEO: <!--AltName-->[Torve](hd_monsters_torve.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
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- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13<!--/Senses-->
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- **Languages** <!--Languages-->Undercommon<!--/Languages-->
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- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
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- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->
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## Special Features
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**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
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**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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## Actions
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**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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AltName: '[Torve](hd_monsters_torve.md)'
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Size: Medium
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Type: humanoid (grimlock)
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Alignment: neutral evil
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ArmorClass: 11
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HitPoints: 11 (2d8 + 2)
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Speed: 30 ft.
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Strength: 16 (+3)
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Dexterity: 12 (+1)
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Constitution: 12 (+1)
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Intelligence: ' 9 (-1)'
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Wisdom: ' 8 (-1)'
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Charisma: ' 6 (-2)'
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Skills: Athletics +5, Perception +3, Stealth +3
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Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
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Languages: Undercommon
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Challenge: 1/4 (50 XP)
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ConditionImmunities: blinded
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AttributesDictionary: >+
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Name: Grimlock
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Markdown: >+
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# <!--Name-->Grimlock<!--/Name-->
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- CEO: <!--AltName-->[Torve](hd_monsters_torve.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
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- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13<!--/Senses-->
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- **Languages** <!--Languages-->Undercommon<!--/Languages-->
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- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
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- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->
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## Special Features
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**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
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**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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## Actions
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**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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AltName: '[Torve](hd_monsters_torve.md)'
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Size: Medium
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Type: humanoid (grimlock)
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Alignment: neutral evil
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ArmorClass: 11
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HitPoints: 11 (2d8 + 2)
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Speed: 30 ft.
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Strength: 16 (+3)
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Dexterity: 12 (+1)
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Constitution: 12 (+1)
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Intelligence: ' 9 (-1)'
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Wisdom: ' 8 (-1)'
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Charisma: ' 6 (-2)'
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Skills: Athletics +5, Perception +3, Stealth +3
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Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13
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Languages: Undercommon
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Challenge: 1/4 (50 XP)
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ConditionImmunities: blinded
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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