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---
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!MonsterItem
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Family: MonsterVO
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Type: construct
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Size: Tiny
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Alignment: neutral
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ArmorClass: 13 (natural armor)
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HitPoints: 5 (2d4)
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Speed: 20 ft., fly 40 ft.
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Strength: ' 4 (-3)'
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: 10 (+0)
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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DamageImmunities: poison
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ConditionImmunities: charmed, poisoned
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Senses: darkvision 60 ft., passive Perception 10
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Languages: understands the languages of its creator but can't speak
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Challenge: 0 (10 XP)
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Id: monsters_vo.md#homunculus
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Homunculus
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Homoncule](hd_monsters_homoncule.md)'
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Attributes:
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Name: Homunculus
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Markdown: >+
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# <!--Name-->Homunculus<!--/Name-->
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- CEO: <!--AltName-->[Homoncule](hd_monsters_homoncule.md)<!--/AltName-->
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- <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
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- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
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- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
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## Actions
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
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AltName: '[Homoncule](hd_monsters_homoncule.md)'
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Size: Tiny
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Type: construct
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Alignment: neutral
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ArmorClass: 13 (natural armor)
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HitPoints: 5 (2d4)
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Speed: 20 ft., fly 40 ft.
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Strength: ' 4 (-3)'
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: 10 (+0)
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: understands the languages of its creator but can't speak
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Challenge: 0 (10 XP)
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DamageImmunities: poison
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ConditionImmunities: charmed, poisoned
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AttributesDictionary: >+
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Name: Homunculus
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Markdown: >+
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# <!--Name-->Homunculus<!--/Name-->
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- CEO: <!--AltName-->[Homoncule](hd_monsters_homoncule.md)<!--/AltName-->
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- <!--Size-->Tiny<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
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- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->understands the languages of its creator but can't speak<!--/Languages-->
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- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
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## Actions
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
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AltName: '[Homoncule](hd_monsters_homoncule.md)'
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Size: Tiny
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Type: construct
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Alignment: neutral
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ArmorClass: 13 (natural armor)
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HitPoints: 5 (2d4)
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Speed: 20 ft., fly 40 ft.
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Strength: ' 4 (-3)'
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Dexterity: 15 (+2)
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Constitution: 11 (+0)
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Intelligence: 10 (+0)
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: understands the languages of its creator but can't speak
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Challenge: 0 (10 XP)
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DamageImmunities: poison
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ConditionImmunities: charmed, poisoned
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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