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---
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!MonsterItem
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Family: MonsterVO
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Type: monstrosity
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Size: Large
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Alignment: chaotic evil
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ArmorClass: 13 (natural armor)
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HitPoints: 45 (6d10 + 12)
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Speed: 10 ft., swim 40 ft.
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Strength: 18 (+4)
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Dexterity: 10 (+0)
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Constitution: 15 (+2)
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Intelligence: ' 8 (-1)'
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Wisdom: 10 (+0)
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Charisma: ' 9 (-1)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Abyssal, Aquan
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Challenge: 2 (450 XP)
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Id: monsters_vo.md#merrow
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Merrow
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Merrow](hd_monsters_merrow.md)'
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Attributes:
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Name: Merrow
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Markdown: >+
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# <!--Name-->Merrow<!--/Name-->
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- CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName-->
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- <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
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- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
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- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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## Special Features
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**_Amphibious_**. The merrow can breathe air and water.
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## Actions
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**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 8 (1d8 + 4) piercing damage.
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**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 9 (2d4 + 4) slashing damage.
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**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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AltName: '[Merrow](hd_monsters_merrow.md)'
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Size: Large
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Type: monstrosity
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Alignment: chaotic evil
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ArmorClass: 13 (natural armor)
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HitPoints: 45 (6d10 + 12)
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Speed: 10 ft., swim 40 ft.
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Strength: 18 (+4)
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Dexterity: 10 (+0)
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Constitution: 15 (+2)
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Intelligence: ' 8 (-1)'
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Wisdom: 10 (+0)
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Charisma: ' 9 (-1)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Abyssal, Aquan
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Challenge: 2 (450 XP)
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AttributesDictionary: >+
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Name: Merrow
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Markdown: >+
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# <!--Name-->Merrow<!--/Name-->
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- CEO: <!--AltName-->[Merrow](hd_monsters_merrow.md)<!--/AltName-->
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- <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
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- **Speed** <!--Speed-->10 ft., swim 40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Abyssal, Aquan<!--/Languages-->
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- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
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## Special Features
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**_Amphibious_**. The merrow can breathe air and water.
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## Actions
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**_Multiattack_**. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 8 (1d8 + 4) piercing damage.
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**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 9 (2d4 + 4) slashing damage.
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**_Harpoon_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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AltName: '[Merrow](hd_monsters_merrow.md)'
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Size: Large
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Type: monstrosity
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Alignment: chaotic evil
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ArmorClass: 13 (natural armor)
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HitPoints: 45 (6d10 + 12)
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Speed: 10 ft., swim 40 ft.
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Strength: 18 (+4)
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Dexterity: 10 (+0)
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Constitution: 15 (+2)
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Intelligence: ' 8 (-1)'
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Wisdom: 10 (+0)
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Charisma: ' 9 (-1)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Abyssal, Aquan
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Challenge: 2 (450 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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