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Désactivation yaml temporaire

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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!MonsterItem
Family: MonsterVO
Type: undead
Size: Medium
Alignment: neutral evil
ArmorClass: 8
HitPoints: 22 (3d8 + 9)
Speed: 20 ft.
Strength: 13 (+1)
Dexterity: ' 6 (-2)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 5 (-3)'
SavingThrows: Wis +0
DamageImmunities: poison
ConditionImmunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#zombie
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Zombie
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Zombi](hd_monsters_zombi.md)'
Attributes:
Name: Zombie
Markdown: >+
# <!--Name-->Zombie<!--/Name-->
- CEO: <!--AltName-->[Zombi](hd_monsters_zombi.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Wis +0<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
## Actions
**_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage.
AltName: '[Zombi](hd_monsters_zombi.md)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 8
HitPoints: 22 (3d8 + 9)
Speed: 20 ft.
Strength: 13 (+1)
Dexterity: ' 6 (-2)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 5 (-3)'
SavingThrows: Wis +0
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
AttributesDictionary: >+
Name: Zombie
Markdown: >+
# <!--Name-->Zombie<!--/Name-->
- CEO: <!--AltName-->[Zombi](hd_monsters_zombi.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Wis +0<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->
## Special Features
**_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
## Actions
**_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage.
AltName: '[Zombi](hd_monsters_zombi.md)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 8
HitPoints: 22 (3d8 + 9)
Speed: 20 ft.
Strength: 13 (+1)
Dexterity: ' 6 (-2)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: ' 6 (-2)'
Charisma: ' 5 (-3)'
SavingThrows: Wis +0
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can't speak
Challenge: 1/4 (50 XP)
DamageImmunities: poison
ConditionImmunities: poisoned
---
> [Monsters, NPC and Animals](srd_monsters.md)
> [Monsters, NPC and Animals](srd_monsters.md)
---