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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!SpellItem
Name: Confusion
AltName: '[Confusion](hd_spells_confusion.md)'
Type: enchantment
Level: 4
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (three nut shells)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Sorcerer, Wizard
Family: SpellVO
Source: (SRD p127)
Id: spells_vo.md#confusion
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Confusion
Markdown: >+
# <!--Name-->Confusion<!--/Name-->
- MDR: <!--AltName-->[Confusion](hd_spells_confusion.md)<!--/AltName-->
- Source: <!--Source-->(SRD p127)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (three nut shells)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Sorcerer, Wizard<!--/Classes-->
### Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
|d10|Behavior|
|---|---|
|1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.|
|2-6|The creature doesn't move or take actions this turn.|
|7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.|
|910|The creature can act and move normally.|
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
AltName: '[Confusion](hd_spells_confusion.md)'
Source: (SRD p127)
Level: 4
Type: enchantment
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (three nut shells)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Sorcerer, Wizard
AttributesDictionary: >+
Name: Confusion
Markdown: >+
# <!--Name-->Confusion<!--/Name-->
- MDR: <!--AltName-->[Confusion](hd_spells_confusion.md)<!--/AltName-->
- Source: <!--Source-->(SRD p127)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->90 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (three nut shells)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Bard, Druid, Sorcerer, Wizard<!--/Classes-->
### Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
|d10|Behavior|
|---|---|
|1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.|
|2-6|The creature doesn't move or take actions this turn.|
|7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.|
|910|The creature can act and move normally.|
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
AltName: '[Confusion](hd_spells_confusion.md)'
Source: (SRD p127)
Level: 4
Type: enchantment
CastingTime: 1 action
Range: 90 feet
Components: V, S, M (three nut shells)
Duration: Concentration, up to 1 minute
Classes: Bard, Druid, Sorcerer, Wizard
---
> [Spells (SRD p)](srd_spells.md)
> [Spells (SRD p)](srd_spells.md)
---