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---
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!SpellItem
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Name: Flaming Sphere
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AltName: '[Sphère de feu](hd_spells_sphere_de_feu.md)'
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Type: conjuration
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Level: 2
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Wizard
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Family: SpellVO
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Source: (SRD p145)
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Id: spells_vo.md#flaming-sphere
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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Name: Flaming Sphere
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Markdown: >+
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# <!--Name-->Flaming Sphere<!--/Name-->
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- MDR: <!--AltName-->[Sphère de feu](hd_spells_sphere_de_feu.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p145)<!--/Source-->
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- <!--Level-->2<!--/Level-->nd-level <!--Type-->conjuration<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->60 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Wizard<!--/Classes-->
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### Description
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A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
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As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
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When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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AltName: '[Sphère de feu](hd_spells_sphere_de_feu.md)'
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Source: (SRD p145)
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Level: 2
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Type: conjuration
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Wizard
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AttributesDictionary: >+
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Name: Flaming Sphere
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Markdown: >+
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# <!--Name-->Flaming Sphere<!--/Name-->
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- MDR: <!--AltName-->[Sphère de feu](hd_spells_sphere_de_feu.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p145)<!--/Source-->
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- <!--Level-->2<!--/Level-->nd-level <!--Type-->conjuration<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->60 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Wizard<!--/Classes-->
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### Description
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A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
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As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
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When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
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AltName: '[Sphère de feu](hd_spells_sphere_de_feu.md)'
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Source: (SRD p145)
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Level: 2
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Type: conjuration
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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> [Spells (SRD p)](srd_spells.md)
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---
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