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---
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!SpellItem
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Name: Hold Monster
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AltName: '[Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md)'
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Type: enchantment
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Level: 5
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S, M (a small, straight piece of iron)
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Duration: Concentration, up to 1 minute
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Classes: Bard, Sorcerer, Warlock, Wizard
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Family: SpellVO
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Source: (SRD p154)
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Id: spells_vo.md#hold-monster
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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Name: Hold Monster
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Markdown: >+
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# <!--Name-->Hold Monster<!--/Name-->
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- MDR: <!--AltName-->[Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p154)<!--/Source-->
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- <!--Level-->5<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->90 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->
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### Description
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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
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AltName: '[Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md)'
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Source: (SRD p154)
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Level: 5
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Type: enchantment
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S, M (a small, straight piece of iron)
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Duration: Concentration, up to 1 minute
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Classes: Bard, Sorcerer, Warlock, Wizard
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AttributesDictionary: >+
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Name: Hold Monster
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Markdown: >+
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# <!--Name-->Hold Monster<!--/Name-->
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- MDR: <!--AltName-->[Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p154)<!--/Source-->
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- <!--Level-->5<!--/Level-->th-level <!--Type-->enchantment<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->90 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a small, straight piece of iron)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Bard, Sorcerer, Warlock, Wizard<!--/Classes-->
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### Description
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Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
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AltName: '[Immobiliser un monstre](hd_spells_immobiliser_un_monstre.md)'
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Source: (SRD p154)
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Level: 5
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Type: enchantment
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CastingTime: 1 action
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Range: 90 feet
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Components: V, S, M (a small, straight piece of iron)
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Duration: Concentration, up to 1 minute
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Classes: Bard, Sorcerer, Warlock, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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> [Spells (SRD p)](srd_spells.md)
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---
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