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Désactivation yaml temporaire

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Yan Maniez 2019-05-05 20:13:54 +02:00
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---
!SpellItem
Name: Shillelagh
AltName: '[Gourdin magique](hd_spells_gourdin_magique.md)'
Type: Transmutation
Level: cantrip
CastingTime: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
Classes: Druid
Family: SpellVO
Source: (SRD p179)
Id: spells_vo.md#shillelagh
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Shillelagh
Markdown: >+
# <!--Name-->Shillelagh<!--/Name-->
- MDR: <!--AltName-->[Gourdin magique](hd_spells_gourdin_magique.md)<!--/AltName-->
- Source: <!--Source-->(SRD p179)<!--/Source-->
-  <!--Type-->Transmutation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
AltName: '[Gourdin magique](hd_spells_gourdin_magique.md)'
Source: (SRD p179)
Type: Transmutation
Level: cantrip
CastingTime: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
Classes: Druid
AttributesDictionary: >+
Name: Shillelagh
Markdown: >+
# <!--Name-->Shillelagh<!--/Name-->
- MDR: <!--AltName-->[Gourdin magique](hd_spells_gourdin_magique.md)<!--/AltName-->
- Source: <!--Source-->(SRD p179)<!--/Source-->
-  <!--Type-->Transmutation<!--/Type--> <!--Level-->cantrip<!--/Level-->
- **Casting Time :** <!--CastingTime-->1 bonus action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)<!--/Components-->
- **Duration :** <!--Duration-->1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
AltName: '[Gourdin magique](hd_spells_gourdin_magique.md)'
Source: (SRD p179)
Type: Transmutation
Level: cantrip
CastingTime: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
Classes: Druid
---
> [Spells (SRD p)](srd_spells.md)
> [Spells (SRD p)](srd_spells.md)
---