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!SpellItem
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Name: Sleet Storm
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AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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Type: conjuration
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Level: 3
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CastingTime: 1 action
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Range: 150 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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Family: SpellVO
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Source: (SRD p180)
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Id: spells_vo.md#sleet-storm
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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  Name: Sleet Storm
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  Markdown: >+
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    # <!--Name-->Sleet Storm<!--/Name-->
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    - MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
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    - Source: <!--Source-->(SRD p180)<!--/Source-->
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    -  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
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    - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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    - **Range :** <!--Range-->150 feet<!--/Range-->
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    - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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    - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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    - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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    ### Description
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    Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
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    The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
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    If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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  AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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  Source: (SRD p180)
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  Level: 3
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  Type: conjuration
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  CastingTime: 1 action
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  Range: 150 feet
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  Components: V, S, M (a pinch of dust and a few drops of water)
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  Duration: Concentration, up to 1 minute
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  Classes: Druid, Sorcerer, Wizard
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AttributesDictionary: >+
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  Name: Sleet Storm
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  Markdown: >+
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    # <!--Name-->Sleet Storm<!--/Name-->
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    - MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
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    - Source: <!--Source-->(SRD p180)<!--/Source-->
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    -  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
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    - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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    - **Range :** <!--Range-->150 feet<!--/Range-->
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    - **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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    - **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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    - Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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    ### Description
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    Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
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    The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
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    If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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  AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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  Source: (SRD p180)
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  Level: 3
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  Type: conjuration
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  CastingTime: 1 action
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  Range: 150 feet
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  Components: V, S, M (a pinch of dust and a few drops of water)
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  Duration: Concentration, up to 1 minute
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  Classes: Druid, Sorcerer, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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> [Spells (SRD p)](srd_spells.md)
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---
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