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---
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!SpellItem
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Name: Zone of Truth
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AltName: '[Zone de vérité](hd_spells_zone_de_verite.md)'
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Type: enchantment
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Level: 2
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S
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Duration: 10 minutes
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Classes: Bard, Cleric, Paladin
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Family: SpellVO
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Source: (SRD p193)
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Id: spells_vo.md#zone-of-truth
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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Name: Zone of Truth
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Markdown: >+
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# <!--Name-->Zone of Truth<!--/Name-->
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- MDR: <!--AltName-->[Zone de vérité](hd_spells_zone_de_verite.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p193)<!--/Source-->
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- <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->60 feet<!--/Range-->
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- **Components :** <!--Components-->V, S<!--/Components-->
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- **Duration :** <!--Duration-->10 minutes<!--/Duration-->
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- Classes: <!--Classes-->Bard, Cleric, Paladin<!--/Classes-->
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### Description
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You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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AltName: '[Zone de vérité](hd_spells_zone_de_verite.md)'
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Source: (SRD p193)
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Level: 2
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Type: enchantment
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S
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Duration: 10 minutes
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Classes: Bard, Cleric, Paladin
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AttributesDictionary: >+
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Name: Zone of Truth
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Markdown: >+
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# <!--Name-->Zone of Truth<!--/Name-->
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- MDR: <!--AltName-->[Zone de vérité](hd_spells_zone_de_verite.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p193)<!--/Source-->
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- <!--Level-->2<!--/Level-->nd-level <!--Type-->enchantment<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->60 feet<!--/Range-->
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- **Components :** <!--Components-->V, S<!--/Components-->
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- **Duration :** <!--Duration-->10 minutes<!--/Duration-->
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- Classes: <!--Classes-->Bard, Cleric, Paladin<!--/Classes-->
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### Description
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You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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AltName: '[Zone de vérité](hd_spells_zone_de_verite.md)'
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Source: (SRD p193)
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Level: 2
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Type: enchantment
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S
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Duration: 10 minutes
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Classes: Bard, Cleric, Paladin
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---
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> [Spells (SRD p)](srd_spells.md)
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> [Spells (SRD p)](srd_spells.md)
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---
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