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Attributes
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@ -26,9 +26,247 @@ Name: Shadow
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Ombre](hd_monsters_ombre.md)'
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Attributes: {}
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Attributes:
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Name: Shadow
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Markdown: >+
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# <!--Name-->Shadow<!--/Name-->
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- CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
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- **Speed** <!--Speed-->40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
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- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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- **Damage Vulnerabilities** radiant
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- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
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## Special Features
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**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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## Actions
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**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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AltName: '[Ombre](hd_monsters_ombre.md)'
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Size: Medium
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Type: undead
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 16 (3d8 + 3)
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Speed: 40 ft.
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Strength: ' 6 (-2)'
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Dexterity: 14 (+2)
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Constitution: 13 (+1)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 8 (-1)'
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Skills: Stealth +4 (+6 in dim light or darkness)
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Senses: darkvision 60 ft., passive Perception 10
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Languages: '-'
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Challenge: 1/2 (100 XP)
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DamageImmunities: necrotic, poison
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DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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AttributesDictionary: >+
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{}
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Name: Shadow
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Markdown: >+
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# <!--Name-->Shadow<!--/Name-->
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- CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
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- **Speed** <!--Speed-->40 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
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- **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->-<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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- **Damage Vulnerabilities** radiant
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- **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
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## Special Features
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**_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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**_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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**_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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## Actions
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**_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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AltName: '[Ombre](hd_monsters_ombre.md)'
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Size: Medium
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Type: undead
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 16 (3d8 + 3)
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Speed: 40 ft.
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Strength: ' 6 (-2)'
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Dexterity: 14 (+2)
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Constitution: 13 (+1)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 8 (-1)'
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Skills: Stealth +4 (+6 in dim light or darkness)
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Senses: darkvision 60 ft., passive Perception 10
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Languages: '-'
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Challenge: 1/2 (100 XP)
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DamageImmunities: necrotic, poison
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DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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