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AideDeJeu/Data/HD/srd_monsters_shadow.md
2019-04-14 20:42:13 +02:00

8.4 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO undead Medium chaotic evil 12 16 (3d8 + 3) 40 ft. 6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1) Stealth +4 (+6 in dim light or darkness) necrotic, poison exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 - 1/2 (100 XP) monsters_vo.md#shadow monsters_vo.md#monsters-npc-and-animals Shadow Monsters, NPC and Animals 1 [Ombre](hd_monsters_ombre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Shadow # <!--Name-->Shadow<!--/Name--> - CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->| - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Damage Vulnerabilities** radiant - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities--> ## Special Features **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing. **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action. **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ## Actions **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. [Ombre](hd_monsters_ombre.md) Medium undead chaotic evil 12 16 (3d8 + 3) 40 ft. 6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1) Stealth +4 (+6 in dim light or darkness) darkvision 60 ft., passive Perception 10 - 1/2 (100 XP) necrotic, poison acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Name: Shadow Markdown: >+ # <!--Name-->Shadow<!--/Name--> - CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->| - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Damage Vulnerabilities** radiant - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities--> ## Special Features **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing. **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action. **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ## Actions **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later. AltName: '[Ombre](hd_monsters_ombre.md)' Size: Medium Type: undead Alignment: chaotic evil ArmorClass: 12 HitPoints: 16 (3d8 + 3) Speed: 40 ft. Strength: ' 6 (-2)' Dexterity: 14 (+2) Constitution: 13 (+1) Intelligence: ' 6 (-2)' Wisdom: 10 (+0) Charisma: ' 8 (-1)' Skills: Stealth +4 (+6 in dim light or darkness) Senses: darkvision 60 ft., passive Perception 10 Languages: '-' Challenge: 1/2 (100 XP) DamageImmunities: necrotic, poison DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

 Monsters, NPC and Animals


Shadow

  • CEO: Ombre
  •  Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 16 (3d8 + 3)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
  • Skills Stealth +4 (+6 in dim light or darkness)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages -
  • Challenge 1/2 (100 XP)
  • Damage Immunities necrotic, poison
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Vulnerabilities radiant
  • Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Special Features

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.