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Préparation nouveau format généralisé

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Yan Maniez 2018-07-12 19:07:23 +02:00
parent 1b1ab3c303
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7 changed files with 2062 additions and 9 deletions

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[][Items]
[][Condition]
# Conditions
- NameVO: [États spéciaux](conditions_hd.md#États-spéciaux)
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The following definitions specify what happens to a creature while it is subjected to a condition.
[][Condition]
# Blinded
- NameVO: [Aveuglé](conditions_hd.md#aveuglé)
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* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
[][Condition]
# Charmed
- NameVO: [Charmé](conditions_hd.md#charmé)
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* The charmer has advantage on any ability check to interact socially with the creature.
[][Condition]
# Deafened
- NameVO: [Assourdi](conditions_hd.md#assourdi)
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* A deafened creature can't hear and automatically fails any ability check that requires hearing.
[][Condition]
# Frightened
- NameVO: [Terrorisé](conditions_hd.md#terrorisé)
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* The creature can't willingly move closer to the source of its fear.
[][Condition]
# Grappled
- NameVO: [Empoigné](conditions_hd.md#empoigné)
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* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
[][Condition]
# Incapacitated
- NameVO: [Neutralisé](conditions_hd.md#neutralisé)
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* An incapacitated creature can't take actions or reactions.
[][Condition]
# Invisible
- NameVO: [Invisible](conditions_hd.md#invisible)
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* Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
[][Condition]
# Paralyzed
- NameVO: [Paralysé](conditions_hd.md#paralysé)
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
[][Condition]
# Petrified
- NameVO: [Pétrifié](conditions_hd.md#pétrifié)
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* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
[][Condition]
# Poisoned
- NameVO: [Empoisonné](conditions_hd.md#empoisonné)
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* A poisoned creature has disadvantage on attack rolls and ability checks.
[][Condition]
# Prone
- NameVO: [À terre](conditions_hd.md#À-terre)
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* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
[][Condition]
# Restrained
- NameVO: [Entravé](conditions_hd.md#entravé)
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* The creature has disadvantage on Dexterity saving throws.
[][Condition]
# Stunned
- NameVO: [Étourdi](conditions_hd.md#Étourdi)
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* Attack rolls against the creature have advantage.
[][Condition]
# Unconscious
- NameVO: [Inconscient](conditions_hd.md#inconscient)
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
[][Condition]
# Exhaustion
- NameVO: [Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)
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An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
[Items]: #
[Condition]: #