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	Ajout du bold dans le parser
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					 1 changed files with 24 additions and 24 deletions
				
			
		|  | @ -244,30 +244,30 @@ namespace AideDeJeu.Tools | ||||||
| 
 | 
 | ||||||
|                                         var properties = new List<Tuple<string, Action<Monster, string>>>() |                                         var properties = new List<Tuple<string, Action<Monster, string>>>() | ||||||
|                                         { |                                         { | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Classe d'armure ", (m, s) => m.ArmorClass = s), |                                             new Tuple<string, Action<Monster, string>>("**Classe d'armure** ", (m, s) => m.ArmorClass = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Points de vie ", (m, s) => m.HitPoints = s), |                                             new Tuple<string, Action<Monster, string>>("**Points de vie** ", (m, s) => m.HitPoints = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Vitesse ", (m, s) => m.Speed = s), |                                             new Tuple<string, Action<Monster, string>>("**Vitesse** ", (m, s) => m.Speed = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Résistance aux dégâts ", (m, s) => m.DamageResistances = s), |                                             new Tuple<string, Action<Monster, string>>("**Résistance aux dégâts** ", (m, s) => m.DamageResistances = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Résistances aux dégâts ", (m, s) => m.DamageResistances = s), |                                             new Tuple<string, Action<Monster, string>>("**Résistances aux dégâts** ", (m, s) => m.DamageResistances = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Résistance contre les dégâts ", (m, s) => m.DamageResistances = s), |                                             new Tuple<string, Action<Monster, string>>("**Résistance contre les dégâts** ", (m, s) => m.DamageResistances = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Résistances contre les dégâts ", (m, s) => m.DamageResistances = s), |                                             new Tuple<string, Action<Monster, string>>("**Résistances contre les dégâts** ", (m, s) => m.DamageResistances = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité contre les dégâts ", (m, s) => m.DamageImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité contre les dégâts** ", (m, s) => m.DamageImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité contre des dégâts ", (m, s) => m.DamageImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité contre des dégâts** ", (m, s) => m.DamageImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité aux dégâts ", (m, s) => m.DamageImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité aux dégâts** ", (m, s) => m.DamageImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité à l'état ", (m, s) => m.ConditionImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité à l'état** ", (m, s) => m.ConditionImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunités à l'état ", (m, s) => m.ConditionImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunités à l'état** ", (m, s) => m.ConditionImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité contre l'état ", (m, s) => m.ConditionImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité contre l'état** ", (m, s) => m.ConditionImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunité contre les états ", (m, s) => m.ConditionImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunité contre les états** ", (m, s) => m.ConditionImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Immunités contre les états ", (m, s) => m.ConditionImmunities = s), |                                             new Tuple<string, Action<Monster, string>>("**Immunités contre les états** ", (m, s) => m.ConditionImmunities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Vulnérabilité ", (m, s) => m.DamageVulnerabilities = s), |                                             new Tuple<string, Action<Monster, string>>("**Vulnérabilité** ", (m, s) => m.DamageVulnerabilities = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Sens ", (m, s) => m.Senses = s), |                                             new Tuple<string, Action<Monster, string>>("**Sens** ", (m, s) => m.Senses = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Langue ", (m, s) => m.Languages = s), |                                             new Tuple<string, Action<Monster, string>>("**Langue** ", (m, s) => m.Languages = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Langues ", (m, s) => m.Languages = s), |                                             new Tuple<string, Action<Monster, string>>("**Langues** ", (m, s) => m.Languages = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Dangerosité ", (m, s) => m.Challenge = s), |                                             new Tuple<string, Action<Monster, string>>("**Dangerosité** ", (m, s) => m.Challenge = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Jets de sauvegarde ", (m, s) => m.Challenge = s), |                                             new Tuple<string, Action<Monster, string>>("**Jets de sauvegarde** ", (m, s) => m.Challenge = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Jet de sauvegarde ", (m, s) => m.Challenge = s), |                                             new Tuple<string, Action<Monster, string>>("**Jet de sauvegarde** ", (m, s) => m.Challenge = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Compétences ", (m, s) => m.Skills = s), |                                             new Tuple<string, Action<Monster, string>>("**Compétences** ", (m, s) => m.Skills = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("Compétence ", (m, s) => m.Skills = s), |                                             new Tuple<string, Action<Monster, string>>("**Compétence** ", (m, s) => m.Skills = s), | ||||||
|                                             new Tuple<string, Action<Monster, string>>("", (m,s) => |                                             new Tuple<string, Action<Monster, string>>("", (m,s) => | ||||||
|                                             { |                                             { | ||||||
|                                                 if (m.Alignment != null) |                                                 if (m.Alignment != null) | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez