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Ajout du bold dans le parser

This commit is contained in:
Yan Maniez 2018-06-19 21:12:32 +02:00
parent 80f240b7db
commit 43f7cc043e

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@ -244,30 +244,30 @@ namespace AideDeJeu.Tools
var properties = new List<Tuple<string, Action<Monster, string>>>()
{
new Tuple<string, Action<Monster, string>>("Classe d'armure ", (m, s) => m.ArmorClass = s),
new Tuple<string, Action<Monster, string>>("Points de vie ", (m, s) => m.HitPoints = s),
new Tuple<string, Action<Monster, string>>("Vitesse ", (m, s) => m.Speed = s),
new Tuple<string, Action<Monster, string>>("Résistance aux dégâts ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("Résistances aux dégâts ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("Résistance contre les dégâts ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("Résistances contre les dégâts ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("Immunité contre les dégâts ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunité contre des dégâts ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunité aux dégâts ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunité à l'état ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunités à l'état ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunité contre l'état ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunité contre les états ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("Immunités contre les états ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("Vulnérabilité ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("Sens ", (m, s) => m.Senses = s),
new Tuple<string, Action<Monster, string>>("Langue ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("Langues ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("Dangerosité ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("Jets de sauvegarde ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("Jet de sauvegarde ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("Compétences ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("Compétence ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("**Classe d'armure** ", (m, s) => m.ArmorClass = s),
new Tuple<string, Action<Monster, string>>("**Points de vie** ", (m, s) => m.HitPoints = s),
new Tuple<string, Action<Monster, string>>("**Vitesse** ", (m, s) => m.Speed = s),
new Tuple<string, Action<Monster, string>>("**Résistance aux dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistances aux dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistance contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Résistances contre les dégâts** ", (m, s) => m.DamageResistances = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre les dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre des dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité aux dégâts** ", (m, s) => m.DamageImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité à l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités à l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre l'état** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunité contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Immunités contre les états** ", (m, s) => m.ConditionImmunities = s),
new Tuple<string, Action<Monster, string>>("**Vulnérabilité** ", (m, s) => m.DamageVulnerabilities = s),
new Tuple<string, Action<Monster, string>>("**Sens** ", (m, s) => m.Senses = s),
new Tuple<string, Action<Monster, string>>("**Langue** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Langues** ", (m, s) => m.Languages = s),
new Tuple<string, Action<Monster, string>>("**Dangerosité** ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("**Jets de sauvegarde** ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("**Jet de sauvegarde** ", (m, s) => m.Challenge = s),
new Tuple<string, Action<Monster, string>>("**Compétences** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("**Compétence** ", (m, s) => m.Skills = s),
new Tuple<string, Action<Monster, string>>("", (m,s) =>
{
if (m.Alignment != null)