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	Correctif alignement tous
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		|  | @ -121,7 +121,7 @@ namespace AideDeJeu.ViewModels | ||||||
|                 var regex = new Regex(".*\\((?<alignment>.*?)\\)$"); |                 var regex = new Regex(".*\\((?<alignment>.*?)\\)$"); | ||||||
|                 var match = regex.Match(SelectedPlayerCharacter.PersonalityIdeal); |                 var match = regex.Match(SelectedPlayerCharacter.PersonalityIdeal); | ||||||
|                 var alignment = match.Groups["alignment"].Value; |                 var alignment = match.Groups["alignment"].Value; | ||||||
|                 if (!string.IsNullOrEmpty(alignment)) |                 if (!string.IsNullOrEmpty(alignment) && alignment.ToLower() != "tous") | ||||||
|                 { |                 { | ||||||
|                     Alignments = new NotifyTaskCompletion<List<AlignmentItem>>(Task.Run(() => LoadAlignmentsAsync(alignment))); |                     Alignments = new NotifyTaskCompletion<List<AlignmentItem>>(Task.Run(() => LoadAlignmentsAsync(alignment))); | ||||||
|                     SelectedPlayerCharacter.Alignment = null; |                     SelectedPlayerCharacter.Alignment = null; | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez