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Préparation récupération actions (mais là c'est l'heure du film ^^)

This commit is contained in:
Yan Maniez 2018-04-29 21:19:17 +02:00
parent ca7b4247bb
commit 5f3ad39729
4 changed files with 53 additions and 30 deletions

View file

@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AideDeJeu.UWP</RootNamespace>
<AssemblyName>AideDeJeu.UWP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<DefaultLanguage>fr-FR</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>

View file

@ -1,48 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="4f4935f2-347d-4bfe-a2ec-9e7a8ed83a1d"
Publisher="CN=899f1516-2a42-438b-8163-40d8e0e659aa"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="ec0cc741-fd3e-485c-81be-68815c480690" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="4f4935f2-347d-4bfe-a2ec-9e7a8ed83a1d" Publisher="CN=899f1516-2a42-438b-8163-40d8e0e659aa" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="ec0cc741-fd3e-485c-81be-68815c480690" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>AideDeJeu.UWP</DisplayName>
<PublisherDisplayName>899f1516-2a42-438b-8163-40d8e0e659aa</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="AideDeJeu.UWP.App">
<uap:VisualElements
DisplayName="AideDeJeu.UWP"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="AideDeJeu.UWP"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="AideDeJeu.UWP.App">
<uap:VisualElements DisplayName="Aide de Jeu" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="Aide de Jeu" BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png">
</uap:DefaultTile>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>

View file

@ -76,6 +76,8 @@
<skia:SKCanvasView PaintSurface="PaintHeaderBar" HorizontalOptions="FillAndExpand" HeightRequest="8" />
<Image Source="{Binding Image}" />
</StackLayout>
</ScrollView>
</ContentPage>

View file

@ -69,6 +69,48 @@ namespace AideDeJeuLib.Monsters
monster.Senses = divRed?.SelectSingleNode("strong[contains(text(),'Sens')]")?.NextSibling?.InnerText;
monster.Languages = divRed?.SelectSingleNode("strong[contains(text(),'Langues')]")?.NextSibling?.InnerText;
monster.Power = divRed?.SelectSingleNode("strong[contains(text(),'Puissance')]")?.NextSibling?.InnerText;
List<string> actions = new List<string>();
List<string> beforeActions = null;
List<string> commonActions = null;
List<string> legendaryActions = null;
var p = divSansSerif.SelectSingleNode("p");
while(p != null)
{
if(p.NodeType == HtmlNodeType.Element && p.Name == "p")
{
actions.Add(p.InnerText);
}
else if(p.NodeType == HtmlNodeType.Element && p.Name == "div")
{
if(p.InnerText == "ACTIONS")
{
beforeActions = actions;
actions = new List<string>();
}
else if (p.InnerText == "ACTIONS LÉGENDAIRES")
{
commonActions = actions;
actions = new List<string>();
}
}
p = p.NextSibling;
}
if(commonActions == null)
{
if(beforeActions == null)
{
beforeActions = actions;
}
else
{
commonActions = actions;
}
}
else
{
legendaryActions = actions;
}
return monster;
}