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https://github.com/Nioux/AideDeJeu.git
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Préparation récupération actions (mais là c'est l'heure du film ^^)
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parent
ca7b4247bb
commit
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4 changed files with 53 additions and 30 deletions
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@ -9,7 +9,7 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AideDeJeu.UWP</RootNamespace>
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<AssemblyName>AideDeJeu.UWP</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<DefaultLanguage>fr-FR</DefaultLanguage>
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<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
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<TargetPlatformVersion>10.0.16299.0</TargetPlatformVersion>
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<TargetPlatformMinVersion>10.0.16299.0</TargetPlatformMinVersion>
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@ -1,48 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Package
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xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
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xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
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xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
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IgnorableNamespaces="uap mp">
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<Identity
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Name="4f4935f2-347d-4bfe-a2ec-9e7a8ed83a1d"
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Publisher="CN=899f1516-2a42-438b-8163-40d8e0e659aa"
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Version="1.0.0.0" />
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<mp:PhoneIdentity PhoneProductId="ec0cc741-fd3e-485c-81be-68815c480690" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
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<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
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<Identity Name="4f4935f2-347d-4bfe-a2ec-9e7a8ed83a1d" Publisher="CN=899f1516-2a42-438b-8163-40d8e0e659aa" Version="1.0.0.0" />
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<mp:PhoneIdentity PhoneProductId="ec0cc741-fd3e-485c-81be-68815c480690" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
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<Properties>
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<DisplayName>AideDeJeu.UWP</DisplayName>
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<PublisherDisplayName>899f1516-2a42-438b-8163-40d8e0e659aa</PublisherDisplayName>
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<Logo>Assets\StoreLogo.png</Logo>
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</Properties>
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<Dependencies>
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<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
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</Dependencies>
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<Resources>
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<Resource Language="x-generate"/>
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<Resource Language="x-generate" />
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</Resources>
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<Applications>
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<Application Id="App"
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Executable="$targetnametoken$.exe"
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EntryPoint="AideDeJeu.UWP.App">
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<uap:VisualElements
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DisplayName="AideDeJeu.UWP"
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Square150x150Logo="Assets\Square150x150Logo.png"
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Square44x44Logo="Assets\Square44x44Logo.png"
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Description="AideDeJeu.UWP"
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BackgroundColor="transparent">
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<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
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<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="AideDeJeu.UWP.App">
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<uap:VisualElements DisplayName="Aide de Jeu" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="Aide de Jeu" BackgroundColor="transparent">
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<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png">
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</uap:DefaultTile>
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<uap:SplashScreen Image="Assets\SplashScreen.png" />
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</uap:VisualElements>
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</Application>
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</Applications>
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<Capabilities>
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<Capability Name="internetClient" />
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</Capabilities>
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@ -76,6 +76,8 @@
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<skia:SKCanvasView PaintSurface="PaintHeaderBar" HorizontalOptions="FillAndExpand" HeightRequest="8" />
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<Image Source="{Binding Image}" />
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</StackLayout>
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</ScrollView>
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</ContentPage>
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@ -69,6 +69,48 @@ namespace AideDeJeuLib.Monsters
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monster.Senses = divRed?.SelectSingleNode("strong[contains(text(),'Sens')]")?.NextSibling?.InnerText;
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monster.Languages = divRed?.SelectSingleNode("strong[contains(text(),'Langues')]")?.NextSibling?.InnerText;
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monster.Power = divRed?.SelectSingleNode("strong[contains(text(),'Puissance')]")?.NextSibling?.InnerText;
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List<string> actions = new List<string>();
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List<string> beforeActions = null;
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List<string> commonActions = null;
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List<string> legendaryActions = null;
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var p = divSansSerif.SelectSingleNode("p");
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while(p != null)
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{
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if(p.NodeType == HtmlNodeType.Element && p.Name == "p")
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{
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actions.Add(p.InnerText);
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}
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else if(p.NodeType == HtmlNodeType.Element && p.Name == "div")
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{
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if(p.InnerText == "ACTIONS")
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{
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beforeActions = actions;
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actions = new List<string>();
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}
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else if (p.InnerText == "ACTIONS LÉGENDAIRES")
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{
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commonActions = actions;
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actions = new List<string>();
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}
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}
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p = p.NextSibling;
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}
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if(commonActions == null)
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{
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if(beforeActions == null)
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{
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beforeActions = actions;
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}
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else
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{
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commonActions = actions;
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}
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}
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else
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{
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legendaryActions = actions;
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}
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return monster;
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}
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