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					 4 changed files with 8 additions and 8 deletions
				
			
		|  | @ -226,7 +226,7 @@ namespace AideDeJeuLib | ||||||
|             { "PersonalityDefectItem", typeof(PersonalityDefectItem) }, |             { "PersonalityDefectItem", typeof(PersonalityDefectItem) }, | ||||||
|             { "BackgroundSpecialtyItem", typeof(BackgroundSpecialtyItem) }, |             { "BackgroundSpecialtyItem", typeof(BackgroundSpecialtyItem) }, | ||||||
|             { "BackgroundItem", typeof(BackgroundItem) }, |             { "BackgroundItem", typeof(BackgroundItem) }, | ||||||
|             { "SkillItem", typeof(SkillItem) }, |             { "FeatureItem", typeof(FeatureItem) }, | ||||||
|             { "ClassEquipmentItem", typeof(ClassEquipmentItem) }, |             { "ClassEquipmentItem", typeof(ClassEquipmentItem) }, | ||||||
|             { "ClassEvolutionItem", typeof(ClassEvolutionItem) }, |             { "ClassEvolutionItem", typeof(ClassEvolutionItem) }, | ||||||
|             { "ClassFeatureItem", typeof(ClassFeatureItem) }, |             { "ClassFeatureItem", typeof(ClassFeatureItem) }, | ||||||
|  |  | ||||||
|  | @ -103,8 +103,8 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|                 SetProperty(ref _BackgroundSpecialty, value); |                 SetProperty(ref _BackgroundSpecialty, value); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         private SkillItem _BackgroundSkill = null; |         private FeatureItem _BackgroundSkill = null; | ||||||
|         public SkillItem BackgroundSkill |         public FeatureItem BackgroundSkill | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -116,8 +116,8 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|                 OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill)); |                 OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill)); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         private SkillItem _SubBackgroundSkill = null; |         private FeatureItem _SubBackgroundSkill = null; | ||||||
|         public SkillItem SubBackgroundSkill |         public FeatureItem SubBackgroundSkill | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -129,7 +129,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|                 OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill)); |                 OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill)); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         public SkillItem BackgroundOrSubBackgroundSkill |         public FeatureItem BackgroundOrSubBackgroundSkill | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -763,7 +763,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public async Task<SkillItem> LoadSkillAsync(BackgroundItem background) |         public async Task<FeatureItem> LoadSkillAsync(BackgroundItem background) | ||||||
|         { |         { | ||||||
|             if (background != null) |             if (background != null) | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -728,7 +728,7 @@ namespace AideDeJeu.ViewModels | ||||||
|                 modelBuilder.Entity<PersonalityDefectItem>(); |                 modelBuilder.Entity<PersonalityDefectItem>(); | ||||||
|                 modelBuilder.Entity<BackgroundSpecialtyItem>(); |                 modelBuilder.Entity<BackgroundSpecialtyItem>(); | ||||||
|                 modelBuilder.Entity<BackgroundItem>(); |                 modelBuilder.Entity<BackgroundItem>(); | ||||||
|                 modelBuilder.Entity<SkillItem>(); |                 modelBuilder.Entity<FeatureItem>(); | ||||||
|                 modelBuilder.Entity<ClassEquipmentItem>(); |                 modelBuilder.Entity<ClassEquipmentItem>(); | ||||||
|                 modelBuilder.Entity<ClassEvolutionItem>(); |                 modelBuilder.Entity<ClassEvolutionItem>(); | ||||||
|                 modelBuilder.Entity<ClassFeatureItem>(); |                 modelBuilder.Entity<ClassFeatureItem>(); | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez