1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00

Passage en comment

This commit is contained in:
Yan Maniez 2018-08-28 21:43:29 +02:00
parent fb6d04a248
commit 8812a2f4f7
157 changed files with 21017 additions and 21024 deletions

View file

@ -1,10 +1,10 @@
<Items>
<!--Items-->
# <Name>Conditions</Name>
# <!--Name-->Conditions<!--/Name-->
- AltName: <AltName>[États spéciaux](conditions_hd.md#États-spéciaux)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[États spéciaux](conditions_hd.md#États-spéciaux)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous.
@ -15,52 +15,52 @@ If multiple effects impose the same condition on a creature, each instance of th
The following definitions specify what happens to a creature while it is subjected to a condition.
<Generic>
<!--Generic-->
# <Name>Blinded</Name>
# <!--Name-->Blinded<!--/Name-->
- AltName: <AltName>[Aveuglé](conditions_hd.md#aveuglé)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Aveuglé](conditions_hd.md#aveuglé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A blinded creature can't see and automatically fails any ability check that requires sight.
* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Charmed</Name>
# <!--Name-->Charmed<!--/Name-->
- AltName: <AltName>[Charmé](conditions_hd.md#charmé)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Charmé](conditions_hd.md#charmé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Deafened</Name>
# <!--Name-->Deafened<!--/Name-->
- AltName: <AltName>[Assourdi](conditions_hd.md#assourdi)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Assourdi](conditions_hd.md#assourdi)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A deafened creature can't hear and automatically fails any ability check that requires hearing.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Exhaustion</Name>
# <!--Name-->Exhaustion<!--/Name-->
- AltName: <AltName>[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
@ -84,28 +84,28 @@ An effect that removes exhaustion reduces its level as specified in the effect's
Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Frightened</Name>
# <!--Name-->Frightened<!--/Name-->
- AltName: <AltName>[Terrorisé](conditions_hd.md#terrorisé)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Terrorisé](conditions_hd.md#terrorisé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature can't willingly move closer to the source of its fear.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Grappled</Name>
# <!--Name-->Grappled<!--/Name-->
- AltName: <AltName>[Empoigné](conditions_hd.md#empoigné)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Empoigné](conditions_hd.md#empoigné)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
@ -114,40 +114,40 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Incapacitated</Name>
# <!--Name-->Incapacitated<!--/Name-->
- AltName: <AltName>[Neutralisé](conditions_hd.md#neutralisé)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Neutralisé](conditions_hd.md#neutralisé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* An incapacitated creature can't take actions or reactions.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Invisible</Name>
# <!--Name-->Invisible<!--/Name-->
- AltName: <AltName>[Invisible](conditions_hd.md#invisible)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Invisible](conditions_hd.md#invisible)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Paralyzed</Name>
# <!--Name-->Paralyzed<!--/Name-->
- AltName: <AltName>[Paralysé](conditions_hd.md#paralysé)</AltName>
- Source: <Source>(SRD p358)</Source>
- AltName: <!--AltName-->[Paralysé](conditions_hd.md#paralysé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak.
@ -158,14 +158,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Petrified</Name>
# <!--Name-->Petrified<!--/Name-->
- AltName: <AltName>[Pétrifié](conditions_hd.md#pétrifié)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[Pétrifié](conditions_hd.md#pétrifié)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
@ -180,26 +180,26 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Poisoned</Name>
# <!--Name-->Poisoned<!--/Name-->
- AltName: <AltName>[Empoisonné](conditions_hd.md#empoisonné)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[Empoisonné](conditions_hd.md#empoisonné)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A poisoned creature has disadvantage on attack rolls and ability checks.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Prone</Name>
# <!--Name-->Prone<!--/Name-->
- AltName: <AltName>[À terre](conditions_hd.md#À-terre)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[À terre](conditions_hd.md#À-terre)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
@ -208,14 +208,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Restrained</Name>
# <!--Name-->Restrained<!--/Name-->
- AltName: <AltName>[Entravé](conditions_hd.md#entravé)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[Entravé](conditions_hd.md#entravé)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
@ -224,14 +224,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* The creature has disadvantage on Dexterity saving throws.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Stunned</Name>
# <!--Name-->Stunned<!--/Name-->
- AltName: <AltName>[Étourdi](conditions_hd.md#Étourdi)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[Étourdi](conditions_hd.md#Étourdi)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly.
@ -240,14 +240,14 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Attack rolls against the creature have advantage.
</Generic>
<!--/Generic-->
<Generic>
<!--Generic-->
# <Name>Unconscious</Name>
# <!--Name-->Unconscious<!--/Name-->
- AltName: <AltName>[Inconscient](conditions_hd.md#inconscient)</AltName>
- Source: <Source>(SRD p359)</Source>
- AltName: <!--AltName-->[Inconscient](conditions_hd.md#inconscient)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings
@ -259,9 +259,9 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
</Generic>
<!--/Generic-->
</Items>
<!--/Items-->