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Contenu
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<Items>
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# Conditions
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# <Name>Conditions</Name>
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- AltName: <AltName>[États spéciaux](conditions_hd.md#États-spéciaux)</AltName>
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- Source: <Source>(SRD p358)</Source>
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@ -15,11 +15,9 @@ If multiple effects impose the same condition on a creature, each instance of th
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The following definitions specify what happens to a creature while it is subjected to a condition.
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</Generic>
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<Generic>
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# Blinded
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# <Name>Blinded</Name>
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- AltName: <AltName>[Aveuglé](conditions_hd.md#aveuglé)</AltName>
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- Source: <Source>(SRD p358)</Source>
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@ -33,7 +31,7 @@ The following definitions specify what happens to a creature while it is subject
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<Generic>
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# Charmed
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# <Name>Charmed</Name>
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- AltName: <AltName>[Charmé](conditions_hd.md#charmé)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Deafened
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# <Name>Deafened</Name>
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- AltName: <AltName>[Assourdi](conditions_hd.md#assourdi)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Exhaustion
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# <Name>Exhaustion</Name>
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- AltName: <AltName>[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)</AltName>
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- Source: <Source>(SRD p358)</Source>
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@ -90,7 +88,7 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
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<Generic>
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# Frightened
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# <Name>Frightened</Name>
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- AltName: <AltName>[Terrorisé](conditions_hd.md#terrorisé)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Grappled
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# <Name>Grappled</Name>
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- AltName: <AltName>[Empoigné](conditions_hd.md#empoigné)</AltName>
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- Source: <Source>(SRD p358)</Source>
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@ -120,7 +118,7 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
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<Generic>
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# Incapacitated
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# <Name>Incapacitated</Name>
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- AltName: <AltName>[Neutralisé](conditions_hd.md#neutralisé)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Invisible
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# <Name>Invisible</Name>
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- AltName: <AltName>[Invisible](conditions_hd.md#invisible)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Paralyzed
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# <Name>Paralyzed</Name>
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- AltName: <AltName>[Paralysé](conditions_hd.md#paralysé)</AltName>
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- Source: <Source>(SRD p358)</Source>
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<Generic>
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# Petrified
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# <Name>Petrified</Name>
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- AltName: <AltName>[Pétrifié](conditions_hd.md#pétrifié)</AltName>
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- Source: <Source>(SRD p359)</Source>
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<Generic>
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# Poisoned
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# <Name>Poisoned</Name>
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- AltName: <AltName>[Empoisonné](conditions_hd.md#empoisonné)</AltName>
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- Source: <Source>(SRD p359)</Source>
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<Generic>
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# Prone
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# <Name>Prone</Name>
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- AltName: <AltName>[À terre](conditions_hd.md#À-terre)</AltName>
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- Source: <Source>(SRD p359)</Source>
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<Generic>
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# Restrained
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# <Name>Restrained</Name>
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- AltName: <AltName>[Entravé](conditions_hd.md#entravé)</AltName>
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- Source: <Source>(SRD p359)</Source>
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<Generic>
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# Stunned
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# <Name>Stunned</Name>
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- AltName: <AltName>[Étourdi](conditions_hd.md#Étourdi)</AltName>
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- Source: <Source>(SRD p359)</Source>
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@ -246,7 +244,7 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
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<Generic>
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# Unconscious
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# <Name>Unconscious</Name>
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- AltName: <AltName>[Inconscient](conditions_hd.md#inconscient)</AltName>
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- Source: <Source>(SRD p359)</Source>
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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</Generic>
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</Items>
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