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Yan Maniez 2019-10-03 14:07:04 +02:00
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# <!--Name-->Conditions<!--/Name-->
- AltName: <!--AltName-->[États spéciaux](conditions_hd.md#États-spéciaux)<!--/AltName-->
- Alias: <!--AltName-->[États spéciaux](conditions_hd.md#États-spéciaux)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous.
@ -23,7 +23,7 @@ The following definitions specify what happens to a creature while it is subject
# <!--Name-->Blinded<!--/Name-->
- AltName: <!--AltName-->[Aveuglé](conditions_hd.md#aveuglé)<!--/AltName-->
- Alias: <!--AltName-->[Aveuglé](conditions_hd.md#aveuglé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A blinded creature can't see and automatically fails any ability check that requires sight.
@ -37,7 +37,7 @@ The following definitions specify what happens to a creature while it is subject
# <!--Name-->Charmed<!--/Name-->
- AltName: <!--AltName-->[Charmé](conditions_hd.md#charmé)<!--/AltName-->
- Alias: <!--AltName-->[Charmé](conditions_hd.md#charmé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
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# <!--Name-->Deafened<!--/Name-->
- AltName: <!--AltName-->[Assourdi](conditions_hd.md#assourdi)<!--/AltName-->
- Alias: <!--AltName-->[Assourdi](conditions_hd.md#assourdi)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A deafened creature can't hear and automatically fails any ability check that requires hearing.
@ -63,7 +63,7 @@ The following definitions specify what happens to a creature while it is subject
# <!--Name-->Exhaustion<!--/Name-->
- AltName: <!--AltName-->[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)<!--/AltName-->
- Alias: <!--AltName-->[Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
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# <!--Name-->Frightened<!--/Name-->
- AltName: <!--AltName-->[Terrorisé](conditions_hd.md#terrorisé)<!--/AltName-->
- Alias: <!--AltName-->[Terrorisé](conditions_hd.md#terrorisé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
@ -108,7 +108,7 @@ Finishing a long rest reduces a creature's exhaustion level by 1, provided that
# <!--Name-->Grappled<!--/Name-->
- AltName: <!--AltName-->[Empoigné](conditions_hd.md#empoigné)<!--/AltName-->
- Alias: <!--AltName-->[Empoigné](conditions_hd.md#empoigné)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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# <!--Name-->Incapacitated<!--/Name-->
- AltName: <!--AltName-->[Neutralisé](conditions_hd.md#neutralisé)<!--/AltName-->
- Alias: <!--AltName-->[Neutralisé](conditions_hd.md#neutralisé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* An incapacitated creature can't take actions or reactions.
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# <!--Name-->Invisible<!--/Name-->
- AltName: <!--AltName-->[Invisible](conditions_hd.md#invisible)<!--/AltName-->
- Alias: <!--AltName-->[Invisible](conditions_hd.md#invisible)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
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# <!--Name-->Paralyzed<!--/Name-->
- AltName: <!--AltName-->[Paralysé](conditions_hd.md#paralysé)<!--/AltName-->
- Alias: <!--AltName-->[Paralysé](conditions_hd.md#paralysé)<!--/AltName-->
- Source: <!--Source-->(SRD p358)<!--/Source-->
* A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak.
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# <!--Name-->Petrified<!--/Name-->
- AltName: <!--AltName-->[Pétrifié](conditions_hd.md#pétrifié)<!--/AltName-->
- Alias: <!--AltName-->[Pétrifié](conditions_hd.md#pétrifié)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
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# <!--Name-->Poisoned<!--/Name-->
- AltName: <!--AltName-->[Empoisonné](conditions_hd.md#empoisonné)<!--/AltName-->
- Alias: <!--AltName-->[Empoisonné](conditions_hd.md#empoisonné)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A poisoned creature has disadvantage on attack rolls and ability checks.
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# <!--Name-->Prone<!--/Name-->
- AltName: <!--AltName-->[À terre](conditions_hd.md#À-terre)<!--/AltName-->
- Alias: <!--AltName-->[À terre](conditions_hd.md#À-terre)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
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# <!--Name-->Restrained<!--/Name-->
- AltName: <!--AltName-->[Entravé](conditions_hd.md#entravé)<!--/AltName-->
- Alias: <!--AltName-->[Entravé](conditions_hd.md#entravé)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
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# <!--Name-->Stunned<!--/Name-->
- AltName: <!--AltName-->[Étourdi](conditions_hd.md#Étourdi)<!--/AltName-->
- Alias: <!--AltName-->[Étourdi](conditions_hd.md#Étourdi)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly.
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# <!--Name-->Unconscious<!--/Name-->
- AltName: <!--AltName-->[Inconscient](conditions_hd.md#inconscient)<!--/AltName-->
- Alias: <!--AltName-->[Inconscient](conditions_hd.md#inconscient)<!--/AltName-->
- Source: <!--Source-->(SRD p359)<!--/Source-->
* An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings