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			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Dragon Turtle
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- CEO: [Dragon-tortue](hd_monsters_dragon_tortue.md)
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-  Gargantuan dragon, neutral
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 341 (22d20 + 110)
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- **Speed** 20 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|
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- **Saving Throws** Dex +6, Con +11, Wis +7
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- **Senses** darkvision 120 ft., passive Perception 11
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- **Languages** Aquan, Draconic
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- **Challenge** 17 (18000 XP)
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- **Damage Resistances** fire
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## Special Features
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**_Amphibious_**. The dragon turtle can breathe air and water.
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## Actions
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**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
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**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
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_Hit_: 26 (3d12 + 7) piercing damage.
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**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
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_Hit_: 16 (2d8 + 7) slashing damage.
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**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
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_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
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**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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