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AideDeJeu/Data/HD/srd_monsters_gray_ooze.md
2019-05-05 20:13:54 +02:00

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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Gray Ooze
- CEO: [Vase grise](hd_monsters_vase_grise.md)
-  Medium ooze, unaligned
- **Armor Class** 8
- **Hit Points** 22 (3d8 + 9)
- **Speed** 10 ft., climb 10 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|12 (+1)| 6 (-2)|16 (+3)| 1 (-5)| 6 (-2)| 2 (-4)|
- **Skills** Stealth +2
- **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 8
- **Languages** -
- **Challenge** 1/2 (100 XP)
- **Damage Resistances** acid, cold, fire
- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, prone
## Special Features
**_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.
**_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
**_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
## Actions
**_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
_Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.