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AideDeJeu/Data/HD/srd_monsters_stone_giant.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Stone Giant
- CEO: [Géant des pierres](hd_monsters_geant_des_pierres.md)
-  Huge giant, neutral
- **Armor Class** 17 (natural armor)
- **Hit Points** 126 (11d12 + 55)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|23 (+6)|15 (+2)|20 (+5)|10 (+0)|12 (+1)| 9 (-1)|
- **Saving Throws** Dex +5, Con +8, Wis +4
- **Skills** Athletics +12, Perception +4
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** Giant
- **Challenge** 7 (2900 XP)
## Special Features
**_Stone Camouflage_**. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Multiattack_**. The giant makes two greatclub attacks.
**_Greatclub_**. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
_Hit_: 19 (3d8 + 6) bludgeoning damage.
**_Rock_**. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
_Hit_: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
**_Rock Catching_**. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.