1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-12-16 15:19:56 +00:00
AideDeJeu/Data/HD/srd_monsters_guardian_naga.md
2019-05-05 20:13:54 +02:00

53 lines
2.4 KiB
Markdown
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

> [Monsters, NPC and Animals](srd_monsters.md)
---
# Guardian Naga
- CEO: [Naga gardien](hd_monsters_naga_gardien.md)
-  Large monstrosity, lawful good
- **Armor Class** 18 (natural armor)
- **Hit Points** 127 (15d10 + 45)
- **Speed** 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|19 (+4)|18 (+4)|16 (+3)|16 (+3)|19 (+4)|18 (+4)|
- **Saving Throws** Dex +8, Con +7, Int +7, Wis +8, Cha +8
- **Senses** darkvision 60 ft., passive Perception 14
- **Languages** Celestial, Common
- **Challenge** 10 (5900 XP)
- **Damage Immunities** poison
- **Condition Immunities** charmed, poisoned
## Special Features
**_Rejuvenation_**. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a _[wish](srd_spells_wish.md)_ spell can prevent this trait from functioning.
**_Spellcasting_**. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
* **Cantrips (at will):** _[mending](srd_spells_mending.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
* **1st level (4 slots):** _[command](srd_spells_command.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[shield of faith](srd_spells_shield_of_faith.md)_
* **2nd level (3 slots):** _[calm emotions](srd_spells_calm_emotions.md)_, _[hold person](srd_spells_hold_person.md)_
* **3rd level (3 slots):** _[bestow curse](srd_spells_bestow_curse.md)_, _[clairvoyance](srd_spells_clairvoyance.md)_
* **4th level (3 slots):** _[banishment](srd_spells_banishment.md)_, _[freedom of movement](srd_spells_freedom_of_movement.md)_
* **5th level (2 slots):** _[flame strike](srd_spells_flame_strike.md)_, _[geas](srd_spells_geas.md)_
* **6th level (1 slot):** _[true seeing](srd_spells_true_seeing.md)_
## Actions
**_Bite_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.
_Hit_: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
**_Spit Poison_**. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.
_Hit_: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.