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AideDeJeu/Data/HD/srd_monsters_animated_armor.md
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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Animated Armor
- CEO: [Armure animée](hd_monsters_armure_animee.md)
- Source: (SRD p263)
-  Medium construct, unaligned
- **Armor Class** 18 (natural armor)
- **Hit Points** 33 (6d8 + 6)
- **Speed** 25 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|14 (+2)|11 (+0)|13 (+1)| 1 (-5)| 3 (-4)| 1 (-5)|
- **Senses** blindsight 60 ft. ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 6
- **Languages** -
- **Challenge** 1 (200 XP)
- **Damage Immunities** poison, psychic
- **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
## Special Features
**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](srd_spells_antimagic_field.md)_. If targeted by _[dispel magic](srd_spells_dispel_magic.md)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
## Actions
**_Multiattack_**. The armor makes two melee attacks.
**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) bludgeoning damage.