mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-11-04 01:00:23 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
> [Monsters, NPC and Animals](srd_monsters.md)
 | 
						||
 | 
						||
---
 | 
						||
 | 
						||
# Sprite
 | 
						||
 | 
						||
- CEO: [Esprit follet](hd_monsters_esprit_follet.md)
 | 
						||
-  Tiny fey, neutral good
 | 
						||
- **Armor Class** 15 (leather armor)
 | 
						||
- **Hit Points** 2 (1d4)
 | 
						||
- **Speed** 10 ft., fly 40 ft.
 | 
						||
 | 
						||
|STR|DEX|CON|INT|WIS|CHA|
 | 
						||
|---|---|---|---|---|---|
 | 
						||
| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
 | 
						||
 | 
						||
- **Skills** Perception +3, Stealth +8
 | 
						||
- **Senses** passive Perception 13
 | 
						||
- **Languages** Common, Elvish, Sylvan
 | 
						||
- **Challenge** 1/4 (50 XP)
 | 
						||
 | 
						||
## Special Features
 | 
						||
 | 
						||
**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
 | 
						||
 | 
						||
_Hit_: 1 slashing damage.
 | 
						||
 | 
						||
**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
 | 
						||
 | 
						||
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
 | 
						||
 | 
						||
**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
 | 
						||
 | 
						||
**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
 | 
						||
 |