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			27 lines
		
	
	
	
		
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			27 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
> [Spells (SRD p)](srd_spells.md)
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---
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# Web
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- MDR: [Toile d'araignée](hd_spells_toile_daraignee.md)
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- Source: (SRD p192)
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-  2nd-level conjuration
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- **Casting Time :** 1 action
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- **Range :** 60 feet
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- **Components :** V, S, M (a bit of spiderweb)
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- **Duration :** Concentration, up to 1 hour
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- Classes: Sorcerer, Wizard
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### Description
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You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
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If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
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Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
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A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
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The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
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