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AideDeJeu/Data/HD/srd_monsters_bandit_captain.md
2019-02-13 14:02:18 +01:00

1.8 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Source Attributes
humanoid (any race) Medium any non-lawful alignment 15 (studded leather) 65 (10d8 + 20) 30 ft. 15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2) Str +4, Dex +5, Wis +2 Athletics +4, Deception +4 passive Perception 10 any two languages 2 (450 XP) monsters_vo.md#bandit-captain monsters_vo.md#monsters-npc-and-animals Bandit Captain Monsters, NPC and Animals 1 [Capitaine Bandit](hd_monsters_capitaine_bandit.md) (SRD p397)

 Monsters, NPC and Animals


Bandit Captain

  • CEO: Capitaine Bandit
  • Source: (SRD p397)
  •  Medium humanoid (any race), any non-lawful alignment
  • Armor Class 15 (studded leather)
  • Hit Points 65 (10d8 + 20)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2)
  • Saving Throws Str +4, Dex +5, Wis +2
  • Skills Athletics +4, Deception +4
  • Senses passive Perception 10
  • Languages any two languages
  • Challenge 2 (450 XP)

Special Features

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.