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2.1 KiB
2.1 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| dragon | Medium | lawful good | 17 (natural armor) | 32 (5d8 + 10) | 30 ft., fly 60 ft., swim 30 ft. | 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | Dex +2, Con +4, Wis +2, Cha +4 | Perception +4, Stealth +2 | lightning | blindsight 10 ft., darkvision 60 ft., passive Perception 14 | Draconic | 2 (450 XP) | monsters_vo.md#bronze-dragon-wyrmling | monsters_vo.md#monsters-npc-and-animals | Bronze Dragon Wyrmling | Monsters, NPC and Animals | 1 | [Dragonnet de bronze](hd_monsters_dragonnet_de_bronze.md) |
Bronze Dragon Wyrmling
- CEO: Dragonnet de bronze
- Medium dragon, lawful good
- Armor Class 17 (natural armor)
- Hit Points 32 (5d8 + 10)
- Speed 30 ft., fly 60 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
- Saving Throws Dex +2, Con +4, Wis +2, Cha +4
- Skills Perception +4, Stealth +2
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages Draconic
- Challenge 2 (450 XP)
- Damage Immunities lightning
Special Features
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.