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AideDeJeu/Data/HD/srd_monsters_giant_goat.md
2019-02-13 14:02:18 +01:00

1.5 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
beast Large unaligned 11 (natural armor) 19 (3d10 + 3) 40 ft. 17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2) passive Perception 11 - 1/2 (100 XP) monsters_vo.md#giant-goat monsters_vo.md#monsters-npc-and-animals Giant Goat Monsters, NPC and Animals 1 [Chèvre géante](hd_monsters_chevre_geante.md)

 Monsters, NPC and Animals


Giant Goat

  • CEO: Chèvre géante
  •  Large beast, unaligned
  • Armor Class 11 (natural armor)
  • Hit Points 19 (3d10 + 3)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
17 (+3) 11 (+0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
  • Senses passive Perception 11
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 8 (2d4 + 3) bludgeoning damage.