mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-11-01 16:05:42 +00:00
1.5 KiB
1.5 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| beast | Large | unaligned | 11 (natural armor) | 19 (3d10 + 3) | 40 ft. | 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) | passive Perception 11 | - | 1/2 (100 XP) | monsters_vo.md#giant-goat | monsters_vo.md#monsters-npc-and-animals | Giant Goat | Monsters, NPC and Animals | 1 | [Chèvre géante](hd_monsters_chevre_geante.md) |
Giant Goat
- CEO: Chèvre géante
- Large beast, unaligned
- Armor Class 11 (natural armor)
- Hit Points 19 (3d10 + 3)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
- Senses passive Perception 11
- Languages -
- Challenge 1/2 (100 XP)
Special Features
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 3) bludgeoning damage.