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AideDeJeu/Data/HD/srd_monsters_homunculus.md
2019-02-13 14:02:18 +01:00

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---
!MonsterVO
Type: construct
Size: Tiny
Alignment: neutral
ArmorClass: 13 (natural armor)
HitPoints: 5 (2d4)
Speed: 20 ft., fly 40 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: ' 7 (-2)'
DamageImmunities: poison
ConditionImmunities: charmed, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages of its creator but can't speak
Challenge: 0 (10 XP)
Id: monsters_vo.md#homunculus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Homunculus
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Homoncule](hd_monsters_homoncule.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Homunculus
- CEO: [Homoncule](hd_monsters_homoncule.md)
-  Tiny construct, neutral
- **Armor Class** 13 (natural armor)
- **Hit Points** 5 (2d4)
- **Speed** 20 ft., fly 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 4 (-3)|15 (+2)|11 (+0)|10 (+0)|10 (+0)| 7 (-2)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** understands the languages of its creator but can't speak
- **Challenge** 0 (10 XP)
- **Damage Immunities** poison
- **Condition Immunities** charmed, poisoned
## Special Features
**_Telepathic Bond_**. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
## Actions
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.