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AideDeJeu/Data/HD/srd_monsters_octopus.md
2019-02-13 14:02:18 +01:00

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---
!MonsterVO
Type: beast
Size: Small
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 5 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)
Id: monsters_vo.md#octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Pieuvre](hd_monsters_pieuvre.md)'
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Octopus
- CEO: [Pieuvre](hd_monsters_pieuvre.md)
-  Small beast, unaligned
- **Armor Class** 12
- **Hit Points** 3 (1d6)
- **Speed** 5 ft., swim 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 4 (-3)|15 (+2)|11 (+0)| 3 (-4)|10 (+0)| 4 (-3)|
- **Skills** Perception +2, Stealth +4
- **Senses** darkvision 30 ft., passive Perception 12
- **Languages** -
- **Challenge** 0 (10 XP)
## Special Features
**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.
**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
**_Water Breathing_**. The octopus can breathe only underwater.
## Actions
**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.