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			71 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterVO
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| Type: humanoid (sahuagin)
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| Size: Medium
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| Alignment: lawful evil
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| ArmorClass: 12 (natural armor)
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| HitPoints: 22 (4d8 + 4)
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| Speed: 30 ft., swim 40 ft.
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| Strength: 13 (+1)
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| Dexterity: 11 (+0)
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| Constitution: 12 (+1)
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| Intelligence: 12 (+1)
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| Wisdom: 13 (+1)
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| Charisma: ' 9 (-1)'
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| Skills: Perception +5
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| Senses: darkvision 120 ft., passive Perception 15
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| Languages: Sahuagin
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| Challenge: 1/2 (100 XP)
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| Id: monsters_vo.md#sahuagin
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Sahuagin
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Sahuagin](hd_monsters_sahuagin.md)'
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| Attributes: {}
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Sahuagin
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| 
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| - CEO: [Sahuagin](hd_monsters_sahuagin.md)
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| -  Medium humanoid (sahuagin), lawful evil
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| - **Armor Class** 12 (natural armor)
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| - **Hit Points** 22 (4d8 + 4)
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| - **Speed** 30 ft., swim 40 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |13 (+1)|11 (+0)|12 (+1)|12 (+1)|13 (+1)| 9 (-1)|
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| 
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| - **Skills** Perception +5
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| - **Senses** darkvision 120 ft., passive Perception 15
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| - **Languages** Sahuagin
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| - **Challenge** 1/2 (100 XP)
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| 
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| ## Special Features
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| 
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| **_Blood Frenzy_**. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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| 
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| **_Limited Amphibiousness_**. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
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| 
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| **_Shark Telepathy_**. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
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| 
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| **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 3 (1d4 + 1) piercing damage.
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| 
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| **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| 
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| _Hit_: 3 (1d4 + 1) slashing damage.
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| 
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| **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.
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| 
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| _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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| 
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