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2.1 KiB
2.1 KiB
| Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageImmunities | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| dragon | Medium | lawful good | 17 (natural armor) | 45 (6d8 + 18) | 30 ft., fly 60 ft. | 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | Dex +2, Con +5, Wis +2, Cha +4 | Perception +4, Stealth +2 | cold | blindsight 10 ft., darkvision 60 ft., passive Perception 14 | Draconic | 2 (450 XP) | monsters_vo.md#silver-dragon-wyrmling | monsters_vo.md#monsters-npc-and-animals | Silver Dragon Wyrmling | Monsters, NPC and Animals | 1 | [Dragonnet d'argent](hd_monsters_dragonnet_dargent.md) |
Silver Dragon Wyrmling
- CEO: Dragonnet d'argent
- Medium dragon, lawful good
- Armor Class 17 (natural armor)
- Hit Points 45 (6d8 + 18)
- Speed 30 ft., fly 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
- Saving Throws Dex +2, Con +5, Wis +2, Cha +4
- Skills Perception +4, Stealth +2
- Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages Draconic
- Challenge 2 (450 XP)
- Damage Immunities cold
Special Features
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.