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AideDeJeu/Data/HD/srd_monsters_sprite.md
2019-02-13 14:02:18 +01:00

2 KiB

Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
fey Tiny neutral good 15 (leather armor) 2 (1d4) 10 ft., fly 40 ft. 3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0) Perception +3, Stealth +8 passive Perception 13 Common, Elvish, Sylvan 1/4 (50 XP) monsters_vo.md#sprite monsters_vo.md#monsters-npc-and-animals Sprite Monsters, NPC and Animals 1 [Esprit follet](hd_monsters_esprit_follet.md)

 Monsters, NPC and Animals


Sprite

  • CEO: Esprit follet
  •  Tiny fey, neutral good
  • Armor Class 15 (leather armor)
  • Hit Points 2 (1d4)
  • Speed 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
  • Skills Perception +3, Stealth +8
  • Senses passive Perception 13
  • Languages Common, Elvish, Sylvan
  • Challenge 1/4 (50 XP)

Special Features

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.