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AideDeJeu/Data/HD/srd_spells_black_tentacles.md
2019-03-10 01:28:10 +01:00

1.5 KiB

Family Level Type CastingTime Range Components Duration Classes Id ParentLink Name ParentName NameLevel AltName Source Attributes
SpellVO 4 conjuration 1 action 90 feet V, S, M (a piece of tentacle from a giant octopus or a giant squid) Concentration, up to 1 minute Wizard spells_vo.md#black-tentacles spells_vo.md#spells-srd-p Black Tentacles Spells (SRD p) 1 [Tentacules noirs](hd_spells_tentacules_noirs.md) (SRD p121)

 Spells (SRD p)


Black Tentacles

  • MDR: Tentacules noirs
  • Source: (SRD p121)
  •  4th-level conjuration
  • Casting Time : 1 action
  • Range : 90 feet
  • Components : V, S, M (a piece of tentacle from a giant octopus or a giant squid)
  • Duration : Concentration, up to 1 minute
  • Classes: Wizard

Description

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.