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| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpellVO | 4 | conjuration | 1 action | 90 feet | V, S, M (a piece of tentacle from a giant octopus or a giant squid) | Concentration, up to 1 minute | Wizard | spells_vo.md#black-tentacles | spells_vo.md#spells-srd-p | Black Tentacles | Spells (SRD p) | 1 | [Tentacules noirs](hd_spells_tentacules_noirs.md) | (SRD p121) | 
Black Tentacles
- MDR: Tentacules noirs
- Source: (SRD p121)
- 4th-level conjuration
- Casting Time : 1 action
- Range : 90 feet
- Components : V, S, M (a piece of tentacle from a giant octopus or a giant squid)
- Duration : Concentration, up to 1 minute
- Classes: Wizard
Description
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
