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AideDeJeu/Data/HD/srd_monsters_archmage.md
2019-05-05 20:13:54 +02:00

2.6 KiB

 Monsters, NPC and Animals


Archmage

  • CEO: Archimage
  • Source: (SRD p395)
  •  Medium humanoid (any race), any alignment
  • Armor Class 12 (15 with
  • Hit Points 99 (18d8 + 18)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
  • Saving Throws Int +9, Wis +6
  • Skills Arcana +13, History +13
  • Senses passive Perception 12
  • Languages any six languages
  • Challenge 12 (8400 XP)
  • Damage Resistances damage from spells; nonmagical bludgeoning, piercing, and slashing (from

Special Features

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

(*) The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

Hit: 4 (1d4 + 2) piercing damage.