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64 lines
1.7 KiB
Markdown
64 lines
1.7 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 10
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HitPoints: 9 (2d8)
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Speed: 30 ft.
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Strength: 10 (+0)
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Dexterity: 10 (+0)
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Constitution: 10 (+0)
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Intelligence: 10 (+0)
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Wisdom: 14 (+2)
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Charisma: 11 (+0)
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Skills: Medicine +4, Religion +2
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Senses: passive Perception 12
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Languages: any one language (usually Common)
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Challenge: 1/4 (50 XP)
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Id: monsters_vo.md#acolyte
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Acolyte
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Acolyte](hd_monsters_acolyte.md)'
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Source: (SRD p395)
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Attributes: {}
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Acolyte
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- CEO: [Acolyte](hd_monsters_acolyte.md)
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- Source: (SRD p395)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 10
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- **Hit Points** 9 (2d8)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|10 (+0)|10 (+0)|10 (+0)|10 (+0)|14 (+2)|11 (+0)|
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- **Skills** Medicine +4, Religion +2
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- **Senses** passive Perception 12
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- **Languages** any one language (usually Common)
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- **Challenge** 1/4 (50 XP)
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## Special Features
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**_Spellcasting_**. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
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* **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_
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* **1st level (3 slots):** _[bless](srd_spells_bless.md)_, _[cure wounds](srd_spells_cure_wounds.md)_, _[sanctuary](srd_spells_sanctuary.md)_
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## Actions
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**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 2 (1d4) bludgeoning damage.
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