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			80 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterItem
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| Family: MonsterVO
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| Type: fiend (demon)
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| Size: Huge
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| Alignment: chaotic evil
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| ArmorClass: 19 (natural armor)
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| HitPoints: 262 (21d12 + 126)
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| Speed: 40 ft., fly 80 ft.
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| Strength: 26 (+8)
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| Dexterity: 15 (+2)
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| Constitution: 22 (+6)
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| Intelligence: 20 (+5)
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| Wisdom: 16 (+3)
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| Charisma: 22 (+6)
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| SavingThrows: Str +14, Con +12, Wis +9, Cha +12
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| DamageImmunities: fire, poison
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| ConditionImmunities: poisoned
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| DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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| Senses: truesight 120 ft., passive Perception 13
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| Languages: Abyssal, telepathy 120 ft.
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| Challenge: 19 (22000 XP)
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| Id: monsters_vo.md#balor
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Balor
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Balor](hd_monsters_balor.md)'
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| Source: (SRD p270)
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| Attributes: {}
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Balor
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| 
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| - CEO: [Balor](hd_monsters_balor.md)
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| - Source: (SRD p270)
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| -  Huge fiend (demon), chaotic evil
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| - **Armor Class** 19 (natural armor)
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| - **Hit Points** 262 (21d12 + 126)
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| - **Speed** 40 ft., fly 80 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |26 (+8)|15 (+2)|22 (+6)|20 (+5)|16 (+3)|22 (+6)|
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| 
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| - **Saving Throws** Str +14, Con +12, Wis +9, Cha +12
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| - **Senses** truesight 120 ft., passive Perception 13
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| - **Languages** Abyssal, telepathy 120 ft.
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| - **Challenge** 19 (22000 XP)
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| - **Damage Immunities** fire, poison
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| - **Damage Resistances** cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Condition Immunities** poisoned
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| 
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| ## Special Features
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| 
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| **_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
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| 
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| **_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
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| 
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| **_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.
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| 
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| **_Magic Weapons_**. The balor's weapon attacks are magical.
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| 
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| ## Actions
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| 
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| **_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.
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| 
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| **_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
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| 
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| _Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
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| 
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| **_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.
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| 
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| _Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
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| 
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| **_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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| 
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