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AideDeJeu/Data/HD/srd_monsters_ghast.md
2019-04-08 01:41:45 +02:00

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---
!MonsterItem
Family: MonsterVO
Type: undead
Size: Medium
Alignment: chaotic evil
ArmorClass: 13
HitPoints: 36 (8d8)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
DamageResistances: necrotic
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
Id: monsters_vo.md#ghast
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Ghast
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Blême](hd_monsters_bleme.md)'
Source: (SRD p311)
Attributes: {}
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ghast
- CEO: [Blême](hd_monsters_bleme.md)
- Source: (SRD p311)
-  Medium undead, chaotic evil
- **Armor Class** 13
- **Hit Points** 36 (8d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|17 (+3)|10 (+0)|11 (+0)|10 (+0)| 8 (-1)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common
- **Challenge** 2 (450 XP)
- **Damage Immunities** poison
- **Damage Resistances** necrotic
- **Condition Immunities** charmed, exhaustion, poisoned
## Special Features
**_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
**_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
## Actions
**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
_Hit_: 12 (2d8 + 3) piercing damage.
**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.