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AideDeJeu/Data/HD/srd_monsters_ice_mephit.md
2019-04-08 01:41:45 +02:00

2.2 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO elemental Small neutral evil 11 21 (6d6) 30 ft., fly 30 ft. 7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1) Perception +2, Stealth +3 cold, poison poisoned darkvision 60 ft., passive Perception 12 Aquan, Auran 1/2 (100 XP) monsters_vo.md#ice-mephit monsters_vo.md#monsters-npc-and-animals Ice Mephit Monsters, NPC and Animals 1 [Méphite de glace](hd_monsters_mephite_de_glace.md)

 Monsters, NPC and Animals


Ice Mephit

  • CEO: Méphite de glace
  •  Small elemental, neutral evil
  • Armor Class 11
  • Hit Points 21 (6d6)
  • Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)
  • Skills Perception +2, Stealth +3
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Aquan, Auran
  • Challenge 1/2 (100 XP)
  • Damage Immunities cold, poison
  • Damage Vulnerabilities bludgeoning, fire
  • Condition Immunities poisoned

Special Features

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.