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AideDeJeu/Data/HD/srd_monsters_magma_mephit.md
2019-04-08 01:41:45 +02:00

2.2 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO elemental Small neutral evil 11 22 (5d6 + 5) 30 ft., fly 30 ft. 8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0) Stealth +3 fire, poison poisoned darkvision 60 ft., passive Perception 10 Ignan, Terran 1/2 (100 XP) monsters_vo.md#magma-mephit monsters_vo.md#monsters-npc-and-animals Magma Mephit Monsters, NPC and Animals 1 [Méphite de magma](hd_monsters_mephite_de_magma.md)

 Monsters, NPC and Animals


Magma Mephit

  • CEO: Méphite de magma
  •  Small elemental, neutral evil
  • Armor Class 11
  • Hit Points 22 (5d6 + 5)
  • Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0)
  • Skills Stealth +3
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Ignan, Terran
  • Challenge 1/2 (100 XP)
  • Damage Immunities fire, poison
  • Damage Vulnerabilities cold
  • Condition Immunities poisoned

Special Features

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.