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AideDeJeu/Data/HD/srd_monsters_stirge.md
2019-04-08 01:41:45 +02:00

1.5 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO beast Tiny unaligned 14 (natural armor) 2 (1d4) 10 ft., fly 40 ft. 4 (-3) 16 (+3) 11 (+0) 2 (-4) 8 (-1) 6 (-2) darkvision 60 ft., passive Perception 9 - 1/8 (25 XP) monsters_vo.md#stirge monsters_vo.md#monsters-npc-and-animals Stirge Monsters, NPC and Animals 1 [Strige](hd_monsters_strige.md)

 Monsters, NPC and Animals


Stirge

  • CEO: Strige
  •  Tiny beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 2 (1d4)
  • Speed 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 11 (+0) 2 (-4) 8 (-1) 6 (-2)
  • Senses darkvision 60 ft., passive Perception 9
  • Languages -
  • Challenge 1/8 (25 XP)

Special Features

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.

Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.