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1.5 KiB
1.5 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | beast | Tiny | unaligned | 14 (natural armor) | 2 (1d4) | 10 ft., fly 40 ft. | 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) | darkvision 60 ft., passive Perception 9 | - | 1/8 (25 XP) | monsters_vo.md#stirge | monsters_vo.md#monsters-npc-and-animals | Stirge | Monsters, NPC and Animals | 1 | [Strige](hd_monsters_strige.md) |
Stirge
- CEO: Strige
- Tiny beast, unaligned
- Armor Class 14 (natural armor)
- Hit Points 2 (1d4)
- Speed 10 ft., fly 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 11 (+0) | 2 (-4) | 8 (-1) | 6 (-2) |
- Senses darkvision 60 ft., passive Perception 9
- Languages -
- Challenge 1/8 (25 XP)
Special Features
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.