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66 lines
2 KiB
Markdown
66 lines
2 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: monstrosity
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Size: Large
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Alignment: neutral evil
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ArmorClass: 13 (natural armor)
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HitPoints: 75 (10d10 + 20)
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Speed: 50 ft.
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Strength: 18 (+4)
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Dexterity: 13 (+1)
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Constitution: 14 (+2)
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Intelligence: ' 7 (-2)'
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Wisdom: 12 (+1)
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Charisma: ' 8 (-1)'
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Skills: Perception +5, Stealth +3
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DamageImmunities: cold
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Senses: passive Perception 15
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Languages: Common, Giant, Winter Wolf
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Challenge: 3 (700 XP)
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Id: monsters_vo.md#winter-wolf
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Winter Wolf
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Loup arctique](hd_monsters_loup_arctique.md)'
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Attributes: {}
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Winter Wolf
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- CEO: [Loup arctique](hd_monsters_loup_arctique.md)
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- Large monstrosity, neutral evil
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- **Armor Class** 13 (natural armor)
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- **Hit Points** 75 (10d10 + 20)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|13 (+1)|14 (+2)| 7 (-2)|12 (+1)| 8 (-1)|
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- **Skills** Perception +5, Stealth +3
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- **Senses** passive Perception 15
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- **Languages** Common, Giant, Winter Wolf
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- **Challenge** 3 (700 XP)
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- **Damage Immunities** cold
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## Special Features
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**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
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**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
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**_Snow Camouflage_**. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
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## Actions
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**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
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**_Cold Breath (Recharge 5-6)_**. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
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