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			42 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !SpellItem
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| Name: Ice Storm
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| AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)'
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| Type: evocation
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| Level: 4
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| CastingTime: 1 action
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| Range: 300 feet
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| Components: V, S, M (a pinch of dust and a few drops of water)
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| Duration: Instantaneous
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| Classes: Druid, Sorcerer, Wizard
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| Family: SpellVO
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| Source: (SRD p155)
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| Id: spells_vo.md#ice-storm
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| ParentLink: spells_vo.md#spells-srd-p
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| ParentName: Spells (SRD p)
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| NameLevel: 1
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| Attributes: {}
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| ---
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| > [Spells (SRD p)](srd_spells.md)
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| 
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| ---
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| 
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| # Ice Storm
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| 
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| - MDR: [Tempête de grêle](hd_spells_tempete_de_grele.md)
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| - Source: (SRD p155)
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| -  4th-level evocation
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| - **Casting Time :** 1 action
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| - **Range :** 300 feet
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| - **Components :** V, S, M (a pinch of dust and a few drops of water)
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| - **Duration :** Instantaneous
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| - Classes: Druid, Sorcerer, Wizard
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| 
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| ### Description
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| 
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| A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
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| 
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| Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
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| 
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| **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
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| 
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