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AideDeJeu/Data/HD/srd_spells_sunbeam.md
2019-04-09 21:52:35 +02:00

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---
!SpellItem
Name: Sunbeam
AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)'
Type: evocation
Level: 6
CastingTime: 1 action
Range: Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
Family: SpellVO
Source: (SRD p184)
Id: spells_vo.md#sunbeam
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes: {}
---
> [Spells (SRD p)](srd_spells.md)
---
# Sunbeam
- MDR: [Rayon de soleil](hd_spells_rayon_de_soleil.md)
- Source: (SRD p184)
-  6th-level evocation
- **Casting Time :** 1 action
- **Range :** Self (60-foot line)
- **Components :** V, S, M (a magnifying glass)
- **Duration :** Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
### Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.