1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 15:06:06 +00:00
AideDeJeu/Data/HD/srd_spells_web.md
2019-04-09 21:52:35 +02:00

46 lines
1.7 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
!SpellItem
Name: Web
AltName: "[Toile d'araignée](hd_spells_toile_daraignee.md)"
Type: conjuration
Level: 2
CastingTime: 1 action
Range: 60 feet
Components: V, S, M (a bit of spiderweb)
Duration: Concentration, up to 1 hour
Classes: Sorcerer, Wizard
Family: SpellVO
Source: (SRD p192)
Id: spells_vo.md#web
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes: {}
---
> [Spells (SRD p)](srd_spells.md)
---
# Web
- MDR: [Toile d'araignée](hd_spells_toile_daraignee.md)
- Source: (SRD p192)
-  2nd-level conjuration
- **Casting Time :** 1 action
- **Range :** 60 feet
- **Components :** V, S, M (a bit of spiderweb)
- **Duration :** Concentration, up to 1 hour
- Classes: Sorcerer, Wizard
### Description
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.