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	| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | SavingThrows | Skills | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | humanoid (any race) | Medium | any non-good alignment | 15 (studded leather) | 78 (12d8 + 24) | 30 ft. | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | Dex +6, Int +4 | Acrobatics +6, Deception +3, Perception +3, Stealth +9 | poison | passive Perception 13 | Thieves' cant plus any two languages | 8 (3900 XP) | monsters_vo.md#assassin | monsters_vo.md#monsters-npc-and-animals | Assassin | Monsters, NPC and Animals | 1 | [Assassin](hd_monsters_assassin.md) | (SRD p396) | 
 | Name: Assassin Markdown: >+ # <!--Name-->Assassin<!--/Name--> - CEO: <!--AltName-->[Assassin](hd_monsters_assassin.md)<!--/AltName--> - Source: <!--Source-->(SRD p396)<!--/Source--> - <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows--> - **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills--> - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages--> - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge--> - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances--> ## Special Features **_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. **_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. **_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll. ## Actions **_Multiattack_**. The assassin makes two shortsword attacks. **_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. **_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. AltName: '[Assassin](hd_monsters_assassin.md)' Source: (SRD p396) Size: Medium Type: humanoid (any race) Alignment: any non-good alignment ArmorClass: 15 (studded leather) HitPoints: 78 (12d8 + 24) Speed: 30 ft. Strength: 11 (+0) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 13 (+1) Wisdom: 11 (+0) Charisma: 10 (+0) SavingThrows: Dex +6, Int +4 Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9 Senses: passive Perception 13 Languages: Thieves' cant plus any two languages Challenge: 8 (3900 XP) DamageResistances: poison | 
Assassin
- CEO: Assassin
- Source: (SRD p396)
- Medium humanoid (any race), any non-good alignment
- Armor Class 15 (studded leather)
- Hit Points 78 (12d8 + 24)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 
- Saving Throws Dex +6, Int +4
- Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
- Senses passive Perception 13
- Languages Thieves' cant plus any two languages
- Challenge 8 (3900 XP)
- Damage Resistances poison
Special Features
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Multiattack. The assassin makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
