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AideDeJeu/Data/HD/srd_monsters_imp.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO fiend (devil Tiny shapechanger), lawful evil 13 10 (3d4 + 3) 20 ft., fly 40 ft. 6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2) Deception +4, Insight +3, Persuasion +4, Stealth +5 fire, poison poisoned cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered darkvision 120 ft., passive Perception 11 Infernal, Common 1 (200 XP) monsters_vo.md#imp monsters_vo.md#monsters-npc-and-animals Imp Monsters, NPC and Animals 1 [Diablotin](hd_monsters_diablotin.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Imp # <!--Name-->Imp<!--/Name--> - CEO: <!--AltName-->[Diablotin](hd_monsters_diablotin.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Infernal, Common<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision. **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects. ## Actions **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it. [Diablotin](hd_monsters_diablotin.md) Tiny fiend (devil shapechanger), lawful evil 13 10 (3d4 + 3) 20 ft., fly 40 ft. 6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2) Deception +4, Insight +3, Persuasion +4, Stealth +5 darkvision 120 ft., passive Perception 11 Infernal, Common 1 (200 XP) fire, poison cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered poisoned
Name: Imp Markdown: >+ # <!--Name-->Imp<!--/Name--> - CEO: <!--AltName-->[Diablotin](hd_monsters_diablotin.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints--> - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses--> - **Languages** <!--Languages-->Infernal, Common<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision. **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects. ## Actions **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it. AltName: '[Diablotin](hd_monsters_diablotin.md)' Size: Tiny Type: fiend (devil Alignment: shapechanger), lawful evil ArmorClass: 13 HitPoints: 10 (3d4 + 3) Speed: 20 ft., fly 40 ft. Strength: ' 6 (-2)' Dexterity: 17 (+3) Constitution: 13 (+1) Intelligence: 11 (+0) Wisdom: 12 (+1) Charisma: 14 (+2) Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5 Senses: darkvision 120 ft., passive Perception 11 Languages: Infernal, Common Challenge: 1 (200 XP) DamageImmunities: fire, poison DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered ConditionImmunities: poisoned

 Monsters, NPC and Animals


Imp

  • CEO: Diablotin
  •  Tiny fiend (devil, shapechanger), lawful evil
  • Armor Class 13
  • Hit Points 10 (3d4 + 3)
  • Speed 20 ft., fly 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
  • Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Infernal, Common
  • Challenge 1 (200 XP)
  • Damage Immunities fire, poison
  • Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
  • Condition Immunities poisoned

Special Features

Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.